![]() ![]() When I finished with character animations, I brought them to After Effects, a software I was already comfortable with. I know most facial animators, 2d or 3d, can find that troublesome, so I am glad that Cartoon Animator streamlined the process and made facial animation and lip-syncing easier with their intuitive built-in functions. In Walter Precipitous, there are a lot of lip sync movements involved. Once I am done with the 2d character creation, I will move the model to Cartoon Animator for animation. I typically use Procreate to draw my characters and then take them to Photoshop to add the right colors. The process of creating the characters with Cartoon Animator was fun and quick, and when their models were finished, animating them was a breeze. The Crystal character was animated as a green screen body in CTA which we later turned into this beautiful intricate textured form in post-production using After Effects. There are a lot of emotions in Walter’s story, so I created two sets of mouths, one sad and one happy. ![]() I then moved the drawings to Photoshop, where I added color and prepared the models for CTA. ![]() I drew some sketches of the characters on an iPad using Procreate, putting them in neutral positions with all the facial features I would need throughout the film. When I first saw CTA’s 360 head rotation tutorial with an Angry Bird sort of character, I knew Walter would look great with this software. He changes forms from solid to liquid to gas, but most of the time we see him as a big-headed droplet. The first such story on which I used CTA 5 was called Walter Precipitous. Once we nail that down, I use Cartoon Animator to bring the project to life. Each partner we work with pitches us a story in less than a minute. Throughout this piece, you can see screenshots of our work. Our explainer videos are produced for many industries, and our customers represent all types of goods and services worldwide. I use 2d animation to turn my ideas into reality because I know I can do so with the right amount of artistic composition. ![]() Apart from commercial work, I’ve always been involved in personal projects such as creating animated series, podcasts, video games, comics, and more. At the studio, we handle the full production of animated explainers and music videos. I manage a small team of artists at my studio Toma Creators. I’m a freelance 2d animator and director from Porto, Portugal, working remotely for over 10 years. ![]()
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